I recently played through Subnautica, but it wasn't until the last third of the game I tried (and stuck to) playing in VR. It was almost as janky as Elite Dangerous with the DK2 but the sense of PLACE was amazing
brb archiving all of @SupraDarky's channel (see https://github.com/ytdl-org/youtube-dl)
Found the article! https://twitter.com/jickelsen/status/1162313968754614274 Martin Johansson, the original author and photographer, is art director at Mojang now. Can't seem to find him on Twitter though.
I finally managed to dig that old Super PLAY (Nov '96) out of storage, though the article aesthetic is not quite as Y2K as I had remembered it! Here's some scans and a translation of the main attractions bit:
From the original Duke Nukem 3D through COG-filled Jedi Knight levels, I've always had a soft spot for well-designed maps featuring believable locations, filled to the brim with interactables and secrets. Ion Fury does this in spades and I'm loving it!